Quote:Is the mp5 your total in-combat regen or your +mp5?
Out of Combat almost definitely. Unless you socket for regen, you won’t hit that much in combat until T6 level gear.-This is my Druid, there are many like him, but this one is mine.Thank god, Mazra brought back the sexy girl.-
Arex ~ Druid ? Ciant ~ Paladin
Is the mp5 your total in-combat regen or your +mp5?-John Henry Buttons here. It’s a new decade, new Buttons.
Time for me to end my days!
Mazrah – Troll ShamanI would say that you could run the 70 instances, and get yourself geared up for kara pretty easily.-
Arex ~ Druid ? Ciant ~ Paladin
throttler wrote:so I just switched from feral to resto and was wondering what requirements are there for reg 70 instances? currently i have +601 heals and 252 mp5.
That will be enough for most 70 instance (regular of course). MGT might be hard, but with a good group, it shouldn’t be a problem tho.
Arcatraz might give you trouble (the meteor from the elementals at the end), but nothing that you can’t fix. You should wait before heroics tho, once you have 1100-1200 healing bonus, you might feel comfortable to heal heroics. Personnaly, I waited until I was in the 1400 range. And I saw people from the board that went with sub-1000 healing and did fine. Everything depends on the group you have.
so I just switched from feral to resto and was wondering what requirements are there for reg 70 instances? currently i have +601 heals and 252 mp5.
Last night I received a whisper asking me to heal Seth Halls. I told the person sure and informed him that I was Feral Spec’d with +630 healing gear in case he wished to find someone else. He didn’t. So we’re running through the instance with a druid tank, a paladin, a rogue, and a hunter and I’m healing. I basically used rejuv and life bloom throwing out a regrowth or HT if needed. Everything went pretty well, upto the last boss the only time someone died it was me and once the paladin. The point is the tank didn’t die. Anyway we get to the last boss and the leader asked if everyone knew the fight. I said no because this was my first run through SH. I’m told the boss throws out arcane blasts that will easily kill you, so I should duck behind a piller when he’s about to fire one off. I first time he did this I didn’t move fast enough and died. We wiped, my fault. Then we wiped two more times. After the first wipe the tank noticed that I was Feral spec’d and commented on it. After the second wipe he quit the group and we got an Orc Warrior to come in to tank. After the third wipe the Orc warrior switched out to his healing paladin and I tanked. We easily finished off the last boss at that point.
So my question is this: Is there a trick to healing during the last boss fight? Because we made it through the rest of the instance with little to no trouble I figure my healing gear and style were ok. I logged out in my Feral gear so looking at my armory profile won’t help. Any advice would be appreciated.
Thanks,
Hakana
-Hakana Level 80 Tauren Druid
DeathFrmAfar Level 61 Blood Elf Hunter
UncleArthur Level 34 Orc Warlock
ShamCow Level 17 Tauren Shaman
Good luck with pallies at the same gear level as you. Hammer of justice and bubble, combined with the plate armor, make them very hard to kill without a few lucky crits. With shammies, you can kill them if you keep them from healing. You have quite a few ways to do this: Pounce, Maim, Cyclone, Bash, Feral Charge (bear), War stomp (this is assuming you are tauren, ignore if not), restealth > pounce after a maim or cyclone. Generally, I go with something like Pounce, Mangle, shred, tiger’s fury, shred, maim to interrupt heal, shred until maim is about to break, bear form, run away a bit before they start the heal so I can charge it, mangle, bash the next heal, mangle, cyclone, cat form, maim, etc. That is actually more than enough to kill one. Watch out for them trying to break los if you break contact to bear charge them. All you have to do is remember you have more than one trick up your sleeve, more than one form to use, more than one way to keep them incapacitated.
I would suggest getting a guildy healer to duel you a few times so you can get the hang of using all your interrupts. Tell them to just spam a quick heal, not actually trying to win, until you are pretty good at interrupts, then do it a few more times with them trying. Hope this helps.LOL Stalemate
.
with out some crazy RNG’s you probably aren’t going to kill one, but look at the bright side… they wont kill you.Hi guys!
I have a major prob in PvP vs Resto-Schamis and Holy-Palis. (in S3/S4 gear).
I just cant do enough damage to get them into trouble.
My shred crits for about 1500 and my normal white-hits are at around 120
They have no prob surviving my stun-rotation and get 1-2 quick-heals through before
i start all over again stunning them. But thats enough to heal them up.
I dont have much PvP gear but incoming damage is not the problem.
I’m sitting at around 3500AP and 40 crit.
Any suggestions how i can crack those Things Come To Those Who Wait”
Well you all are correct about Feral Instinct. This build does not
have it. And quite frankly I thought it worked somewhat differently.
Perhaps I was using stealth here more aggressively here than I had
in earlier play.
I was careful to stay away from higher level mobs but if I understand
the first responder an equal level mob can detect me if I get too
close.
Edited, Dec 8th 2008 5:20pm by JDLKYUmmm.. Having Feral Instinct on your feral druid, but most likely not with a Balance spec?You probably have the talent ‘feral instinct’ as feral and not as balance. Which will increase your stealth level by 3 if maxed. That means that for mobs of equal level that you are within close range/in frontal cone with, you have a +3 level bonus to the mobs spotting skill…
Not to mention you being accustomed to stealthing in close with this talent and now as a balance you need to increase that distance a bit…
Edited, Dec 8th 2008 4:07pm by TinyTinI encountered something extremely aggravating yesterday. I lost stealth
inexplicably more in one day than in the previous 9 months put together
on two different 70+ Druids. These were all to mobs of equal or lower
level.
The place was the Scarlet Onslaught area in Dragonblight, south of
Venomspite. This Druid is a Level 72 Balance spec. My other Druid is
Feral specc’ed, level 77, and did this area with no problems at Level
73. I am perplexed. The one level difference should not be causing
this but it’s the only thing that I am aware of that could be doing it.
Can anyone shed some light here ?
hhcave wrote:I’m looking to start arena-ing more now but i still not sure whether to go:
-Boomkin
-Deep Resto
-Restokin
-Feral/Resto (Bash/Charge)
For 2s. My partner will be:
-Survival Hunter
OR
-Ret Pally
What do you think with the new changes in patch 3.1? I see that lifebloom and spirit are taking a MASSIVE hit so maybe resto is a bad idea but i already have 3/5 pieces of the resto Savage Gladiator set…
Also, what set would a Boomkin wear – i heard from some people that with Boomkin in arena you can mix Balance gear with Resto gear to get more mana regen etc – does that actually work?
So what spec and partner do you think works best for arena and what arena gear set should i go for?
Please help me out!
Two things:
1. From what I hear, burst is king. You want to be able to do massive damage, or to outlast the massive burst from the other team. If either one of you can be killed by the burst from your enemies in under 6 seconds, then healing won’t matter as much.
2. Lifebloom’s mechanics are changing. It’s a difference in play-style, but not a nerf. All it requires is that you let the spell bloom to get half the mana cost back. Additionally, the blooms now stack as well, meaning a three-stack will give a massive bloom + lots of mana back.
Personally I’d go feral, but I am feral, so
. I know I can survive burst, since in my PvE gear I have around 34k self-buffed. And I can stunlock as a kitty. Plus Survival Instincts are great. I honestly think feral will be good until higher levels (in my book, above 1850) because of the survivability. -Naoki – level 66 Mage on Skywall
Aureliano the Insane – level 80 Druid on Sen’Jin
Junkboxing – level 80 Rogue on Sen’Jin
Noaki – level 58 Warlock on Sen’JinLess than 12 hours from last post and not even moved down half a page does not warrant self bumping and is only likely to provocate further ignoring of your topic.
Have some patience. I don’t know that we have many arena junkies among this crowd, but if there are some they’re sure to be along eventually.
Edited, Mar 11th 2009 10:33am by – FFXI
Ranawaran – WoWBump.Also, it seems the febloom change may actually turn out to be abuff in pvp – does this mean S6 looks good for trees??I’m looking to start arena-ing more now but i still not sure whether to go:
-Boomkin
-Deep Resto
-Restokin
-Feral/Resto (Bash/Charge)
For 2s. My partner will be:
-Survival Hunter
OR
-Ret Pally
What do you think with the new changes in patch 3.1? I see that lifebloom and spirit are taking a MASSIVE hit so maybe resto is a bad idea but i already have 3/5 pieces of the resto Savage Gladiator set…
Also, what set would a Boomkin wear – i heard from some people that with Boomkin in arena you can mix Balance gear with Resto gear to get more mana regen etc – does that actually work?
So what spec and partner do you think works best for arena and what arena gear set should i go for?
Please help me out!
There is very little to differentiate between the two. An enhance shaman is a terrible healer just the same way as a feral druid is a terrible healer. Elemental can heal a little as Boomkin can heal a little – but realistically, unless you heavily outgear an encounter, you need to be specced resto as either class to be able to heal effectively. Your talents make a massive difference – you can’t just switch between rolls without changing your spec – which is far more restrictive than having to change forms.
Both classes have ranged DPS, melee DPS & heals. Druids have the added benefit of having the option to tank as well. That is the only major difference – a little bit more variety if you like it.
The choice comes down more to playstyle and which you prefer to play (which is difficult to determine without leveling them to 30-40 plus at least).
At this stage of Wrath, it probably doesn’t matter much, (and others may disagree or I may be mistaken) but I think druid DPS both ranged and melee is a little higher than shaman, but also more difficult. With the big changes coming in the expansion it is anyones guess at this stage how they will compare. I have a feral/resto druid main and obviously love it. I also have an 80 resto/enhance shammy I am in the process of farming heroics for T9 badges at the moment and overall I much prefer the druid, but then the gear level difference makes a big damage with that as well
Leveling, Druid is boring till you get cat form and I found shaman quite underpowered until about 40 where you get dual wield & windfury. Having said that, leveling these days is much faster than when I went through so that may not be an issue.
Good luck whichever you What are you trying to tell me? That I can out-tank & out-DPS them all?
Druid Trainer: No RareBeast. I’m trying to tell you that when you have read the Feral Druid Numbers thread, you won’t have to.
Rareone(80 Hunter), Rarebull(80 Mage), Raress(80 Priest), Raredeath(80 Death Knight), Raredude(80 Shaman)
Rarelord(80 Paladin), Rarebones(80 Rogue), Rarelock(80 Warlock), Rarebob(80 Warrior)I posted a general topic earlier wanting to start the game and I was just wondering, what are the advantages of a druid over the other hybrid classes? It seems druids are much more stuck in one role as opposed to a shaman which doesn’t shapeshift and can still dps, heal, and do ranged damage without restriction. Anything will be helpful and thank you.
anged attack power adds to pet damage and pet spell damage, which i believe are the caster abilities but im not sure where the limits are of thatI mentioned this in another thread but never got an answer, so i’ll ask here to I suppose since it’s a thread about Ranged Attack Power. I was under the impression that RAP also effected pet damage, and that it was not MAP that did.Oh, I Din’t Know that, Thanx =D–Executus-
Romordi
Level 80 Dwarf Hunter
[Advent]
Cella
Level 70 Night Elf Druid
[Advent]
Peppery
Level 19 Twink Rogue
[Spankin Bank]Ranged attack power adds to your Ranged Damage.
For example, you have a bow that shows displayed damage of 50-70, at a speed of 2.8 and a displayed DPS of 21 (I know I’m way off but just an example). Basically without Ranged Attack Power your shots would be doing 50-70 damage each time, Ranged Attack power adds to this, boosting your damage, so now your shots can do 200-280 a shot. (Again this is just an example, results may vary depending on bow, RAP, and other factors such as flash floods, etc.)
14 RAP = 1 DPS
1 Agi = 1 RAP
Any items that add +AP also add Attack Power to Melee and Ranged as well.-Iggi – Surivalist – Level 80 Orc Hunter
Hunter’s Methods of CC(6th post down)
Hunter’s Guide – Survival of the Fittest
If you stopped comparing yourself to others, do you think you would enjoy life more?What specifically does ranged attack power do??? What is the exact effect of Ranged attack power.
I have an Ironjaw wolf as my main pet at the moment (recently tamed). I’m starting to wonder if he is worth keeping over my Plagued Swine. He already suffers from lack of a zero-cooldown ability. As a trade-off it has Furious Howl.
It seems kinda of mediocre for me… it costs a crap load of focus (60) and only adds about 50 dmg to the next Physical attack (if you’re withing 15 yards of the wolf). Does that damage boost even get added to my shots? Or is it melee only?
Is it worth keeping him just for group instances?-70 Night Elf Hunter (41/20/0) Beastmaster
Really just depends on playing style. Imp Conc shot is worth it for a few things: PvP, raids and kiting. I had it for a while on my main hunter, but ended up paying for a respec VERY quickly, because during casual grinding, I rarely use concussive shot. I got efficiency instead, and was very happy with that decision.
However, once I start doing PvP more often again, or I start doing the big raid instances, I’m probably going to respec again and get it back. Stopping something completely for three seconds 1/4 times is invaluable for CC and definitely in BGs-Ayrianna 80 Nightelf Hunter – Queen of Typos
Sylverra 69 Human Warlock
Stormscale Server
levaks wrote:And you Ayrianna you are the tupical noob hunter that everyone hates in BGs..the hunter that do arena just to get the axe..
I’m sorry. But wrote:I just noticed that when my improved concussive shot’s 3 seconds of stunning were up, the monster ran at me with full speed — but I’m getting 4 seconds of reduced {by 50} speed if the improved shot doesn’t take effect — so how much better is it to have 3 seconds of stun but lose a full second at 50 speed that I would’ve gotten anyway — makes me wonder if I should be using my talen points elsewhere — thoughts???
Wait… so you’re trying to say that it’s a waste because you lost 1 second at 50 speed, correct?
Umm… isn’t 3 seconds at zero speed better than 4 seconds at 50 speed?
In any case, Improved Concussive Shot only worth it in PvP IMO.-70 Night Elf Hunter (41/20/0) Beastmaster
EU:
Utarius – 80 Warrior
Tyradar – 80 Hunter
Vardos – 80 Paladin
Daedros – 80 Deathknight
Gardon – 80 Druid
Gorgathar – 78 Shaman
Drana – 74 Priest
Xyrana – 73 Warlock
Urthak – 70 Rogue
Tyrana – 71 MageWhen choosing your pet you have to remember a few key FACTS
Furry mammals – try to use the “Multi finger scratch method on places they can’t reach (remember no nails, they can hurt!) Try places like on the chest under the chin, the belly, their lower back (right above the tail) A very good and not well known spot is to massage between the toes, they will let you know they like it by spreading them apart to encourage you.
As for your lizards, turtles raptors crocs and the like, patting of any general region is pet specific. If your pet does not like the area he or she will very much let you know by removing a large piece of flesh from your body.
Your birds are not as tricky, the softer parts of it’s feathers, the neck and chest, are a bird pet comfort zone. They love the attention there, but always be sure to go WITH the feathers as if you go against tweety wont fly (unless of course it is a tallstrider, but we should be nice anyways and not remind them of his or her lack of flying abilities!)
And finally some creatures, ravagers, scorpids, tarantulas, you didnt get em for patting, you got them for killing. Make them enjoy their fine art of bringing a mob to it’s slow death, keep classical music in the background as your scorpid slowly poisons your enemy to death, let them know they are appreciated through these things.
And the nether ray? Dont pet them, remember Steve Irwin.