I think one solution that would definitely work would be to make talented totems (ToW, MT) a different element, someone suggested this in another thread, make them Ether totems and you resolve this whole issue. Then theyould add a talented totem for Enhae and just keep them all deep enough in the trees that youan only get one.
Searing Totem was hardly used in instaes way bk when, bause it was uontrollable. It might attkC’d targets or the next group when you did not want to pull it yet. Magma Totem and Fire Nova Totem were both AoE, and therefore somewhat situational in the old WoW instaes. Frost Resistae Totem was very situational in instaes. Flametongue Totem was useless in instaes. So hooray for Totem of Wrath! Now shamansan use a fire totem every fight, bause this one simply gives a good buff! Well, timeshanged, and instaeshanged. And PvPhanged. And the fus of how strong the buff was inomparison to the damage was somewhat skewed. Now thehoe between buffing and damage annoys. There’s less organization. Bause we should be able to use totems in every fight, the real organization in my mind should be like sh: Fire Totems = Strtly Damage-Dealing. Water Totems = HealthMana Restoration, Dispels Earth Totems = Defensive Buffs, Defensive Utility Air Totems = Offensive Buffs, Offensive Utility (Or Earth = Only buffs, Air = Only utility; or Air = Only buffs, Earth = Only utility) However, that’s not theaseurrently. Shaman have Damage Dealing and Offensive Buffs in Fire. Shaman have Offensive and Defensive Buffs, and Utility in Earth. Shaman have Offensive Buffs and Utility in Air. If the totems all bome streamlined to their type and then renamed for their new appropriate element, I believe it would be a mh better situation. When done as sh, youould have a melee offensive buff and aaster offensive buff and a weaker hybrid offensive buff (like haste) on the Air Totem, and the same but Defensive on the Earth Totem, and so on. As far as totem prottion, I’d simply prefer to see all totems made mhheaper.
I just wish totems where not so limited, damage dealing totems should not reple our totem of wrath for instae, our earth bind should also be apart from the normal totem system. If weould toss these spif totems and not eat up our primary buff slots with totems, they would be more afftive and we would not feel o limited. Link to this Nov 28th 2008 1:00pm : Logged Reply to this Eksholar1176 Good
Give shamans talents that irease the resistae to attks totems have, roughly how mostlasses have resistaes to dispels on their buffs. Something like a base of -5% to hit with melee, ranged, and spell attks on most totems (probably not Stonlaw or Grounding), and then talents that irease that. Totems aren’t mh different than buffs or debuffs, eept that everylassan “dispel” them. They should get roughly the same resistae to “dispel” as mag buffs.
There’s a simple solution that would solve so many problems for shamans at the moment. Deve a system similar to the DK system of runes. DK’s have 2 runes of eh type: 2 blood, 2 unholy, 2 frost. When they useertain abilities, runesanhange to DEATH runes (whh are universal, andount as all 3). Now how would you apply this to shamans you might ask? Well, shamans aren’t that mh different than DK’s. Wean lay down 4 totems: 1 earth, 1 water, 1 fire, 1 air. Why not give us an ability to turn one of our totem slots into a universal totem slot. This would allow: 1. Restoould use mana spring + mana tide (or mana spring + healing stream) 2. PvP! Stonlaw + Earthbind, Stonlaw + Tremor! That whole issue would be resolved (at least partly) 3. Elementalould use ToW + magma totems. This would allow shamans to use their totems that rarely make it out of the spell books. It would solve most of our totemonflts and give us a little more to do than lay down the same 4 totems over and over mindlessly.
and now that ihk bk, i forgot to tually put the on-top part of my thought in the ..lol I agree that those buffs look ne and will help the elem tree a bit, my only hope is that they dide to iludeL in that last bit about extra bonus spell dmg peent.
voydangel wrote:How about just making the totems t like pally auras that have ahae to get dispelled every time we’re hit? I’ll let that sink in for a sond. Ok, now before you flih and say OP… I was going to say the opposite. The last thing I want is another reason for otherlasses to fus fire us in PvP. Knowing theyan dispel all our buffs just by targeting us and spamming an ability (purge, dispel we) that they probably already spam in PvP. At least with the way it is now they have to find the totem (and if it’s out of LOS they have to move to see it), target the totem, attk the totem then retarget me (or another team member) and all that time they are not doing real damage, just worrying about totems. I’ll often drop useless lowost totems just to keep pets e busy while they run around under the guidae of a mro. I appriate the thought you put into this and there are some good points but imo this idea would weaken us not strengthen us. Not to mention Blizz will never get rid of totems unless they dide to get rid of Shaman as they are our primarylass defining ability.
my only beef with the totem mhan is that for buff totems its just too many Ds. If they merge too many together the whole balae of buffstive totems go down the drain. Part of playing a good shaman is know when to swih out a totem to suit the situation better. Sure the totems are fragile andan be tab targetted and killed off but that takes time as well whh is quite a dision in itself. “Do I try to land another nuke on that shaman or swap target and use D to get rid of that earthbind totem?”